Paperback: 416 pages
Publisher: Katherine Tegen Books (July 1, 2014)
Language: English
ISBN-10: 0062093037
ISBN-13: 978-0062093035
Praise for VORTEX
“Kincaid lays a lot down, twining her increasingly complex plot and characterizations with Tom’s growing awareness. Action fans, fear not: For all the deep thinking Tom and readers undertake, pace, adventure and fun are not compromised one whit. A surprisingly and satisfyingly rich middle volume.” ―Kirkus Reviews (starred review)
“Elite teen-soldier Tom RainRaines is back in Kincaid’s popular Insignia sci-fi series, still battling the bad guys (aka his corporate bosses). The action again rises and the pace becomes more breathless. Vortex is ultimately a technological, high-concept boarding-school tale.” ―ALA Booklist
“Readers...will enjoy the action of this installment and will eagerly anticipate the next.” ―School Library Journal
Praise for INSIGNIA
“Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.” ―Veronica Roth, #1 New York Times bestselling author of DIVERGENT and INSURGENT
“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.” ―Rae Carson, author of THE GIRL OF FIRE AND THORNS
“Kincaid combines a Harry Potter-like teen discovering that he has unknown abilities being sent to a special boarding school with the Ender’s Game plotline of humanity’s space battles being fought remotely by juveniles. She adds espionage, corporate skullduggery and multiple mysterious enemies to create a blockbuster of a debut.” ―School Library Journal (starred review)
“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.” ―Rae Carson, author of THE GIRL OF FIRE AND THORNS
“Kincaid combines a Harry Potter-like teen discovering that he has unknown abilities being sent to a special boarding school with the Ender’s Game plotline of humanity’s space battles being fought remotely by juveniles. She adds espionage, corporate skullduggery and multiple mysterious enemies to create a blockbuster of a debut.” ―School Library Journal (starred review)
“Fast-paced battles in a variety of virtual worlds will excite gamers of all levels... Insignia [will] make a popular series for readers who enjoy adventures, science fiction, and espionage.” ―Voice of Youth Advocates
“An unlikely teen is selected to attend Hogwarts-at-the-Pentagon. With action, real humor and a likable, complex protagonist, this fast-moving, satisfying adventure also provides some food for thought.” ―Kirkus Reviews
Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process.
Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone that matters to him?
Filled with action and intelligence, camaraderie and humor, the second book in S.J. Kincaid’s futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.
Photo Content from S.J. Kincaid
0 comments:
Post a Comment